Computing
Computer Science and ICT
Subject Leader: Ms Rakhi Udainiya
Key Stage 3 National Curriculum content
- Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
- Understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
- Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programmes that use procedures or functions
- Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
- Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
- Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
- Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
- Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
- Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.
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Term 1 |
Term 2 |
Term 3 |
Term 4 |
Term 5 |
Term 6 |
Year 7 |
Digital Literacy |
Cyber Security |
Computer Systems |
Spreadsheets |
Computational thinking |
Python Turtle |
National curriculum link |
9 |
9 |
3 |
1, 2 |
1, 2, 3 |
1, 2, 3 |
Year 8 |
HTML |
Computer Systems |
Graphics (for iMedia) |
Python Programming |
Python Programming |
Animation |
National curriculum link |
7,8,9 |
3 |
1, 2,3 |
1, 2, 3 |
|
|
Assessment - In Years 7 and 8, pupils will be formally assessed every half-term. Throughout the academic year pupils in year 7 and 8 will complete 2 formal assessment which will cover knowledge and understanding of Computing and IT.
Homework - Homework is set on a termly basis in the form of a project in order to help pupils consolidate or extend their learning
How parents can support - It’s never too early to encourage girls to explore technology. There are many ways to spark her interest: show her examples of women in computing; read books about science and engineering (e.g., Rosie Revere Engineer, Hello Ruby, or Cool Engineering Activities for Girls); or encourage hands-on play with puzzles and building toys. There are also many free online resources that teach children about computer science and engineering (e.g., Khan Academy, YouTube, code.org).
Useful websites-
Reading lists
- Beginner's Step-by-Step Coding Course: Learn Computer Programming the Easy Way
- Lift-the-Flap Computers and Coding - Lift-the-flap (Board book)
- My First Computer Coding Book Using ScratchJr
- KS3 Computing CGP
Key stage 4 curriculum content (specification)
- Develop their capability, creativity and knowledge in computer science, digital media and information technology
- Develop and apply their analytic, problem-solving, design, and computational thinking skills
- Understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to identify and report a range of concerns.
Computing and IT |
Term 1 |
Term 2 |
Term 3 |
Term 4 |
Term 5 |
Term 6 |
Year 9 |
Computer Architecture |
Memory Storage |
Data Representation |
Networks |
Operating Systems |
Programming |
National curriculum link |
1,2 |
1,2 |
1,2 |
1,2 |
1,2 |
1, 2, 3 |
Year 10 |
Programming Boolean logic |
HTML |
Databases (SQL) |
Programming |
Security |
Ethics |
Year 11 |
Revision |
Revision |
Revision |
n/a |
n/a |
n/a |
Cambridge National iMedia |
Unit |
Description |
Year 9 |
R093 |
Creative bimedia in Media Industry |
Year 10 |
R094 |
Visual Identity and Digital Graphics |
Year 11 |
R095 |
Character and Comics |
R093 is an exam-based Unit. R094 and 95 are project-based units. This course is equivalent to 1 GCSE. |
Assessment - In Years 9 and 10, pupils will be formally assessed every half-term or end of Unit.
Year 11 will have regular assessments for each unit and Mocks in November.
Exam Board – OCR
Year 10 iMedia students will exam for Unit R093 by end of year.
Homework - Homework is set on a termly basis in the form of a project in order to help pupils consolidate or extend their learning.
How parents can support - It’s never too early to encourage girls to explore technology. There are many ways to spark her interest: show her examples of women in computing; read books about science and engineering (e.g., Rosie Revere Engineer, Hello Ruby, or Cool Engineering Activities for Girls); or encourage hands-on play with puzzles and building toys. There are also many free online resources that teach children about computer science and engineering (e.g., Khan Academy, YouTube, code.org).
Useful websites- www.w3schools.com, www.bbcbitesize.co.uk, www.hourofcode.com
Reading lists -
- GCSE Computer Science OCR Revision Guide
- 100 Things to Know About Numbers, Computers & Coding - 100 Things to Know
- OCR GCSE (9-1) J277 Computer Science
Additional Resources: